October 4, 2014

Playing with Modern Affinity Once Again

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Affinity or Robots is one of the pure aggro decks in the modern format that is very fast and resilient. A deck so focused in strategy that it is very difficult to deal with in game 1. However, it is also a deck that is very easy to hate with multiple cards in the modern environment post sideboard. I will discuss my current deck list for Affinity / Robots and what I want to change in the deck after playing modern for the first time here in Japan.


Modern Robots / Affinity by Bryan Inno Wong 
Lands:
Blinkmoth Nexus
Inkmoth Nexus
Glimmervoid
Darksteel Citadel
Island

Creatures:
Ornithopter
Memnite
Vault Skirge
Signal Pest
Arcbound Ravager
Steel Overseer
Master of Etherium
Etched Champion
Non-Creature Artifacts:
Mox Opal
Cranial Plating
Springleaf Drum

Enchantments:
Ensoul Artifact

Sorceries:
Thoughtcast






Sideboard:
Thoughtseize
Ancient Grudge
Spellskite
Etched Champion
Dismember
Spell Pierce
Choke
Rule of Law
Whipflare
Grafdigger's Cage
Nature's Claim
Illness in the Ranks





Affinity has changed so much throught the years that the current configuration for the deck only has 1 card with the "Affinity" mechanic and that card is Thoughtcast. At this rate, I might have to follow what everyone says and change the name to Robots eventually but as long as I have a card with the affinity mechanic in the deck, I think I will still call the deck Affinity.

Anyway, I have been having a steady decklist for Affinity ever since the introduction of the Scars of Mirrodin block but the introduction of Ensoul Artifact in M15 is so great for Affinity that the only question to ask is how many copies of it should be included in the deck and what to remove. In my current deck list, my idea was to move into the mono-blue main deck route and opted to remove the main deck Galvanic Blasts. I though these changes will be more focused to the aggro side of things and should be enough to put early pressure quickly and win the game quickly. 


Technically, my decision to keep the Thoughtcasts is for me to have a chance to recover in situations where I need to mulligan (and it is quite important to mulligan when playing the deck). But this decision also makes me weaker to control and tempo strategies. WIth my current configuration, I planned to put it into test in a 3-round modern tournament last friday night.

Matchups:

vs UWR Control (Loss 1-2)

vs Dimir Mill (Win 2-0)

vs Ad Nauseam Combo (Win 2-0)

What I want to Change

One thing that I really missed in the UWR matchup is the 4 damage removal that could hit Restoration Angel and Celestial Colonnade, so I wanted to put some Galvanic Blasts back in the deck. It could also be good in finishing the game off by dealing damage directly into the player and good for stopping Deceiver Exarch combo decks.


Modern Robots by Bryan Inno Wong 
Lands:
Blinkmoth Nexus
Inkmoth Nexus
Glimmervoid
Darksteel Citadel
Island

Creatures:
Ornithopter
Memnite
Vault Skirge
Signal Pest
Arcbound Ravager
Steel Overseer
Master of Etherium
Etched Champion
Non-Creature Artifacts:
Mox Opal
Cranial Plating
Springleaf Drum

Enchantments:
Ensoul Artifact

Instants:
Galvanic Blast






Sideboard:
Thoughtseize
Ancient Grudge
Spellskite
Etched Champion
Dismember
Spell Pierce
Choke
Rule of Law
Whipflare
Grafdigger's Cage
Nature's Claim
Illness in the Ranks





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